"Every empire starts with a corner. What's yours worth?"
A blockchain RPG built on Hive — own land, build crews, forge equipment, rule the underworld.
The Game
Syndicate Protocol is a browser-based turn-based RPG built on the Hive blockchain. The core game is live and active — players recruit crews, run operations across unlockable city zones, and compete in ranked arena seasons.
Every meaningful asset is on-chain. Hive Keychain powers all transactions. Nothing is custodied — your crews, your land, your equipment belongs to your wallet.
Crew System
Every crew member belongs to one of five classes, each with distinct stat profiles and a set of three unique abilities. Crew rarity determines base stats, level cap, and daily arena charge count — from Common to Legendary.
Upgrade crew using shards earned through gameplay or purchased from the market. Equipment crafted from land resources slots directly onto crew — making land ownership directly tied to crew power.
| Rarity | Daily Arena Charges | Max Level |
|---|---|---|
| Common | 1 | 10 |
| Uncommon | 2 | 20 |
| Rare | 3 | 30 |
| Epic | 4 | 35 |
| Legendary | 5 | 40 |
Arena
The Arena is Syndicate Protocol's competitive core. Players assemble a 3-crew lineup and go head-to-head in turn-based battles. ELO-based matchmaking ensures fair competition — the strongest syndicates rise, the unprepared fall.
Seasons run weekly. A live leaderboard tracks standings. Top performers earn milestone rewards at the end of each season. The arena is where crew investment, equipment upgrades, and strategic lineup decisions pay off.
City Zones
The city is divided into eight zones, each unlocked sequentially with HIVE. Every zone opens new territories to run operations in, increases your crew slot capacity, and raises your earning ceiling. Zones must be unlocked in order — you can't skip ahead.
Unlock costs are USD-pegged and calculated at the live HIVE price at time of purchase. Iron Row is free — every player starts there.
| Zone | Unlock Cost | Crew Slots | What It Opens |
|---|---|---|---|
| Iron Row | Free | Starting slots | Starting zone — Iron Row territories |
| Velvet Square | ~$2 HIVE | +3 slots | Velvet Square territories |
| Neon Bazaar | ~$3 HIVE | +4 slots | Neon Bazaar territories |
| Ember Ward | ~$4 HIVE | +5 slots | Ember Ward territories |
| Glass District | ~$5 HIVE | +6 slots | Glass District territories |
| Throne Heights | ~$6 HIVE | +7 slots | Throne Heights territories |
| Void Reach | ~$7 HIVE | +8 slots | Void Reach territories |
| Apex Enclave | ~$8 HIVE | +10 slots | Apex Enclave territories |
Player Progression
Every operation run earns XP. Player level scales up to 100 — each level grants a skill point to invest in stats and expands your crew capacity. Higher zones multiply XP earned, rewarding players who invest in unlocking the full city.
XP scales geometrically at 1.18× per level. Even failed attempts grant 25% consolation XP — there's always progress, even on a bad run. The Authority stat adds up to +15% XP on top of the base rate.
| Job Rarity | Base XP | Zone Multiplier |
|---|---|---|
| Common | 10 | 1.0× (Iron Row) → 2.8× (Apex Enclave) |
| Uncommon | 35 | 1.0× → 2.8× |
| Rare | 75 | 1.0× → 2.8× |
| Epic | 160 | 1.0× → 2.8× |
| Legendary | 250 | 1.0× → 2.8× |
Player level feeds directly into PvP: +0.5 damage, +2 HP, and +0.05 turn speed per level. A level 100 player has a measurable structural advantage in the arena over a level 10 — long-term play investment is rewarded.
Player Stats
Every level grants one skill point to allocate across four stats. All stats start at 10 and can be raised to 40 through skill points — but completing collectible sets pushes them permanently above the cap. Choosing where to invest defines your playstyle.
| Stat | Operations Effect | PvP Effect |
|---|---|---|
| Authority | +0.5% XP per point (max +15%) | +10% crew damage per point (max +300%) |
| Logistics | −0.8% stamina drain per step (max −24%) | +8 flat armor + 0.5% damage reduction per point |
| Pressure Control | +1.5% job payout per point (max +45%) | +5% max crew HP per point (max +150%) |
| Insight | +0.3% chest/shard drop chance per point | +2% crit, +1.5% dodge, +1.5% accuracy per point |
Stats are a long-term strategic choice. An Authority build levels faster and hits harder in PvP. A Pressure Control build maximises daily token earnings. A Logistics build runs more operations per day. Insight improves drop rates and arena precision. Most endgame players pursue a balanced build — boosted by collectible set bonuses that push stats above the natural cap.
Collectibles
Collectible pieces drop during operations in specific city zones. There are 10 sets of 6 pieces each — 60 total collectibles to discover. Completing a full set grants a permanent +3 bonus to one stat, stacking above the skill point cap of 40.
Some pieces are account-bound and cannot be traded. Rarity is implicit — drop chances range from extremely rare (0.0001) to uncommon (0.009+). Sets can only be claimed once per account.
Completing all 10 sets grants +6 Authority, +9 Logistics, +9 Pressure Control, and +6 Insight — permanently above the skill cap. Full completion is one of the deepest progression goals in the game.
| Set | Stat Bonus | Pieces |
|---|---|---|
| City Ledger | +3 Logistics | 6 |
| Pressure Circuit | +3 Pressure Control | 6 |
| Iron Authority | +3 Authority | 6 |
| Apex Cipher | +3 Insight | 6 |
| Street Code | +3 Pressure Control | 6 |
| Neon Drift | +3 Logistics | 6 |
| Shadow Compact | +3 Authority | 6 |
| Ember Protocol | +3 Insight | 6 |
| Void Ledger | +3 Logistics | 6 |
| Operator's Mark | +3 Pressure Control | 6 |
Land System
Turf plots are the economic foundation of Syndicate Protocol. Each plot is a Hive-Engine NFT that generates resources passively — resources used to craft blueprints, forge equipment, and power the upgrade economy.
Batch 1 is capped at 2,500 plots at $5 USD per plot paid in HIVE. Purchase gives you a STDEED voucher token — transferable and tradable on the Hive-Engine DEX before you redeem it. Rarity is only revealed at redemption, giving every buyer an equal shot at Empire.
Why buy land now? Early land owners accumulate resources from day one. When blueprint crafting and equipment forging go live in Phase 2, players with resource stockpiles will have a significant head start over late entrants.
| Rarity | Drop Chance | Supply | Attributes |
|---|---|---|---|
| Hustle | 70% | 1,750 | 1 |
| Racket | 25% | 625 | 2 |
| Empire | 5% | 125 | 3 |
Plots must be activated with off-chain tokens to yield resources. Activation periods of 12, 24, or 72 hours give flexibility. Yield freezes when the window expires — never lost, always claimable. Higher rarity plots cost more to activate but yield significantly more per hour.
Economy
Every system in Syndicate Protocol feeds into the next. Land generates resources. Resources create equipment. Equipment powers farming. Farming earns the upgrade token. The upgrade token levels equipment — making you stronger at farming. Nothing is isolated.
Equipment System
Equipment NFTs are unique on-chain items forged from blueprints and land resources. Each piece rolls random stats on creation — making stat quality a driver of secondary market value. Two players using the same blueprint will get different pieces.
Equipment is class-restricted. Crew can only equip gear from their own class. Each crew has four slots — Weapon, Armor, Accessory, and Relic — and gear can be upgraded up to level 40.
| Tier | Resources Required | Max Roll | Passives |
|---|---|---|---|
| Street | Steel + Hardware | Street | None |
| Syndicate | + Intel or Influence | Syndicate | 1 Coming Soon |
| Cartel | + Heavy Contraband | Cartel | 2 Coming Soon |
Equipment upgrades require SYNX tokens and all five land resources at every level. The exponential cost curve means early levels are accessible to all players, while L30–L40 gear represents months of serious investment. Contraband — the rarest resource — is required at every upgrade level, making Empire plots with contraband attributes the most sought-after land in the game.
Farming Mode
Farming missions are the primary way to earn SYNX. Each day, players get one mission attempt per turf plot owned. Send three crews, charge an energy core with materials, and run the mission against a randomly drawn difficulty.
Equipment passives and crew class composition counter specific difficulty types. Go in unprepared and you risk more than just wasting an attempt — failure damages two random equipped pieces, locking them from all game modes until repaired with SYNX.
The stakes are real. A failed mission with poorly prepared crews doesn't just cost your daily attempt — it damages the Cartel equipment you spent weeks forging and costs SYNX to repair. Every mission is a calculated risk.
On-Chain Tokens
All primary assets in Syndicate Protocol exist on the Hive blockchain via Hive-Engine. Tokens are tradable on the DEX. Equipment and land NFTs are tradable on the NFT marketplace. Nothing is locked in a centralised system.
Roadmap
Syndicate Protocol ships in phases. The core game is live. Land is on sale now. Each subsequent phase adds a meaningful new economic layer — early players accumulate resources and compound advantages before each new system unlocks.