Live on Hive

Every empire starts with a corner. What's yours worth?

A blockchain RPG built on Hive — own land, build crews, forge equipment, rule the underworld.

Play Now → Read the Whitepaper

The Game

Core Game

Syndicate Protocol is a browser-based turn-based RPG built on the Hive blockchain. The core game is live and active — players recruit crews, run operations across unlockable city zones, and compete in ranked arena seasons.

Every meaningful asset is on-chain. Hive Keychain powers all transactions. Nothing is custodied — your crews, your land, your equipment belongs to your wallet.

5
Crew Classes
5
Crew Rarities
ELO
Ranked Arena
2500
Turf Plots
HIVE
Blockchain
Recruit Crews
Build your syndicate from 5 classes across 5 rarity tiers. Upgrade with shards, level up through play, and craft equipment to maximise their potential.
Control Zones
Unlock city zones with HIVE. Each zone opens new operations, higher payouts, and deeper access into the criminal underworld.
Fight in the Arena
Compete in ranked PvP against other players. ELO-based matchmaking, weekly seasons, and a live leaderboard — the most skilled syndicates rise to the top.
💎
Collect & Craft
Viktor's Table offers collectible crafting with tiered rewards. Spin tokens, tier-coloured results, and crime syndicate lore woven into every mechanic.

Crew System

Crew Classes

Every crew member belongs to one of five classes, each with distinct stat profiles and a set of three unique abilities. Crew rarity determines base stats, level cap, and daily arena charge count — from Common to Legendary.

Upgrade crew using shards earned through gameplay or purchased from the market. Equipment crafted from land resources slots directly onto crew — making land ownership directly tied to crew power.

Enforcer
Tank / Brawler
High stamina and strength. Front-line fighters built to absorb damage and deal heavy blows.
Strategist
Support / Control
High intelligence. Disrupts enemies, buffs allies, and controls the flow of battle.
Earner
Economy / Utility
High efficiency. Maximises token yield from operations and brings economic utility to any lineup.
Scout
Speed / Evasion
High regen and agility. Strikes fast, evades hits, and excels at hit-and-run tactics.
Specialist
Versatile / Tech
Balanced stats with high intelligence. Adapts to any situation with a diverse ability set.
Rarity Daily Arena Charges Max Level
Common110
Uncommon220
Rare330
Epic435
Legendary540

Arena

Arena System

The Arena is Syndicate Protocol's competitive core. Players assemble a 3-crew lineup and go head-to-head in turn-based battles. ELO-based matchmaking ensures fair competition — the strongest syndicates rise, the unprepared fall.

Seasons run weekly. A live leaderboard tracks standings. Top performers earn milestone rewards at the end of each season. The arena is where crew investment, equipment upgrades, and strategic lineup decisions pay off.

ELO Matchmaking
K=32 rating system with a floor of 600. Rating changes scale with opponent strength. The right crew composition and strategy can overcome a rating disadvantage.
Weekly Seasons
Seasons reset weekly. Points accumulate throughout the season with milestone rewards at key thresholds. A persistent "Last Season" leaderboard shows all-time standings.
15 Unique Abilities
Three abilities per class — damage, status effects, evasion, crit, and healing mechanics make every battle a genuine tactical decision.
Equipment Impact
Crafted equipment directly boosts crew stats in the arena. Higher level gear gives measurable advantages — land investment translates to competitive edge.

City Zones

City Zones

The city is divided into eight zones, each unlocked sequentially with HIVE. Every zone opens new territories to run operations in, increases your crew slot capacity, and raises your earning ceiling. Zones must be unlocked in order — you can't skip ahead.

Unlock costs are USD-pegged and calculated at the live HIVE price at time of purchase. Iron Row is free — every player starts there.

Zone Unlock Cost Crew Slots What It Opens
Iron RowFreeStarting slotsStarting zone — Iron Row territories
Velvet Square~$2 HIVE+3 slotsVelvet Square territories
Neon Bazaar~$3 HIVE+4 slotsNeon Bazaar territories
Ember Ward~$4 HIVE+5 slotsEmber Ward territories
Glass District~$5 HIVE+6 slotsGlass District territories
Throne Heights~$6 HIVE+7 slotsThrone Heights territories
Void Reach~$7 HIVE+8 slotsVoid Reach territories
Apex Enclave~$8 HIVE+10 slotsApex Enclave territories

Player Progression

Player Progression

Every operation run earns XP. Player level scales up to 100 — each level grants a skill point to invest in stats and expands your crew capacity. Higher zones multiply XP earned, rewarding players who invest in unlocking the full city.

XP scales geometrically at 1.18× per level. Even failed attempts grant 25% consolation XP — there's always progress, even on a bad run. The Authority stat adds up to +15% XP on top of the base rate.

100
Max Level
1.18×
XP Scale per Level
25%
Consolation XP on Fail
+3
Crew Slots per 3 Levels
18
Max Crew Slots
Job RarityBase XPZone Multiplier
Common101.0× (Iron Row) → 2.8× (Apex Enclave)
Uncommon351.0× → 2.8×
Rare751.0× → 2.8×
Epic1601.0× → 2.8×
Legendary2501.0× → 2.8×

Player level feeds directly into PvP: +0.5 damage, +2 HP, and +0.05 turn speed per level. A level 100 player has a measurable structural advantage in the arena over a level 10 — long-term play investment is rewarded.

Player Stats

Player Stats

Every level grants one skill point to allocate across four stats. All stats start at 10 and can be raised to 40 through skill points — but completing collectible sets pushes them permanently above the cap. Choosing where to invest defines your playstyle.

StatOperations EffectPvP Effect
Authority +0.5% XP per point (max +15%) +10% crew damage per point (max +300%)
Logistics −0.8% stamina drain per step (max −24%) +8 flat armor + 0.5% damage reduction per point
Pressure Control +1.5% job payout per point (max +45%) +5% max crew HP per point (max +150%)
Insight +0.3% chest/shard drop chance per point +2% crit, +1.5% dodge, +1.5% accuracy per point

Stats are a long-term strategic choice. An Authority build levels faster and hits harder in PvP. A Pressure Control build maximises daily token earnings. A Logistics build runs more operations per day. Insight improves drop rates and arena precision. Collectible set bonuses push stats above the natural cap, rewarding players who complete the full collection.

Collectibles

Collectible Sets

Collectible pieces drop during operations in specific city zones. There are 10 sets of 6 pieces each — 60 total collectibles to discover. Completing a full set grants a permanent +3 bonus to one stat, stacking above the skill point cap of 40.

Some pieces are account-bound and cannot be traded. Drop rates vary significantly across pieces and zones. Sets can only be claimed once per account.

Completing all 10 sets grants +6 Authority, +9 Logistics, +9 Pressure Control, and +6 Insight — permanently above the skill cap. Full completion is one of the deepest progression goals in the game.

SetStat BonusPieces
City Ledger+3 Logistics6
Pressure Circuit+3 Pressure Control6
Iron Authority+3 Authority6
Apex Cipher+3 Insight6
Street Code+3 Pressure Control6
Neon Drift+3 Logistics6
Shadow Compact+3 Authority6
Ember Protocol+3 Insight6
Void Ledger+3 Logistics6
Operator's Mark+3 Pressure Control6

Land System

Turf Land System

Turf plots are the economic foundation of Syndicate Protocol. Each plot is a Hive-Engine NFT that generates resources passively — resources used to craft blueprints, forge equipment, and power the upgrade economy.

Batch 1 is capped at 2,500 plots at $5 USD per plot paid in HIVE. Purchase gives you a STDEED voucher token — transferable and tradable on the Hive-Engine DEX before you redeem it. Rarity is only revealed at redemption, giving every buyer an equal shot at Empire.

Turf plots begin generating resources immediately upon activation. Resource accumulation is continuous from the point of redemption — plots activated earlier build larger stockpiles ahead of blueprint crafting and equipment forging going live.

RarityDrop ChanceSupplyAttributes
Hustle70%1,7501
Racket25%6252
Empire5%1253

Five Resource Types

S Contraband Black market goods — rarest, highest crafting value 0.063–0.417/hr
A Intel Information network — strategic crafting input 0.125–0.750/hr
A Influence Street power — leadership and political capital 0.125–0.750/hr
B Hardware Physical tools and equipment components 0.250–1.000/hr
C Steel Raw material — abundant base for all crafting 0.500–2.000/hr

Plots must be activated with off-chain tokens to yield resources. Activation periods of 12, 24, or 72 hours give flexibility. Yield freezes when the window expires — never lost, always claimable. Higher rarity plots cost more to activate but yield significantly more per hour.

Economy

Economy Loop

Every system in Syndicate Protocol feeds into the next. Land generates resources. Resources create equipment. Equipment powers farming. Farming earns the upgrade token. The upgrade token levels equipment — making you stronger at farming.

01
Own Turf Plots
Purchase STDEED vouchers with HIVE. Redeem for TURF NFTs. Each plot generates resources passively when activated — and gates your daily farming mission attempts.
02
Generate Resources
Activate plots with tokens. All five resource types accumulate over time — steel, hardware, influence, intel, and contraband. Higher rarity plots yield more per hour.
03
Craft Blueprints
Spend resources to craft equipment blueprints. Each blueprint is class, slot, and tier specific — 60 types across 5 classes, 4 slots, and 3 tiers. One-time use, consumed on craft.
04
Forge Equipment NFTs
Use blueprints and resources to forge unique equipment NFTs. Stats are randomly rolled on creation — every piece is genuinely different and tradable on the Hive-Engine marketplace.
05
Run Farming Missions
Send 3 equipped crews on daily missions. One attempt per turf plot owned. Charge an energy core with crew shards and zone collectibles before each run — burnt at mission start regardless of outcome.
06
Earn SYNX
Successful missions yield SYNX — the on-chain upgrade token. Yield scales with crew level, equipment level, plot rarity, and energy core power. Better gear compounds into more SYNX per run.
07
Upgrade Equipment to L40
Burn SYNX and all five land resources to level equipment from L1 to L40 — matching the legendary crew max level. Higher level gear earns more SYNX per mission, closing the loop.

Equipment System

Equipment System

Equipment NFTs are unique on-chain items forged from blueprints and land resources. Each piece rolls random stats on creation — making stat quality a driver of secondary market value. Two players using the same blueprint will get different pieces.

Equipment is class-restricted. Crew can only equip gear from their own class. Each crew has four slots — Weapon, Armor, Accessory, and Relic — and gear can be upgraded up to level 40.

TierResources RequiredPassives
Street All 5 resources Coming Soon
Syndicate All 5 resources Coming Soon
Cartel All 5 resources Coming Soon

Equipment upgrades require SYNX tokens and all five land resources at every level. The exponential cost curve means early levels are accessible to all players, while L30–L40 gear represents months of serious investment. Contraband — the rarest resource — is required at every upgrade level, making Empire plots with contraband attributes the most sought-after land in the game.

Farming Mode

Farming Missions

Farming missions are the primary way to earn SYNX. Each day, players get one mission attempt per turf plot owned. Send three crews, charge an energy core with materials, and run the mission against a randomly drawn difficulty.

Equipment passives and crew class composition counter specific difficulty types. Preparation determines outcome — the wrong lineup against a hard difficulty costs the daily attempt and all materials.

Daily Attempts
1 attempt per turf plot. 3 crews required per attempt, each consuming 1 daily farming charge — separate from arena charges, both reset at midnight.
Energy Core
5 material slots charged before each mission with crew shards and zone collectibles. All materials burn at mission start — win or lose. Higher rarity materials multiply SYNX yield on success.
Plot Rarity Bonus
Empire plots yield more SYNX per successful attempt than Hustle plots. Plot count and rarity directly determine daily SYNX yield.
Failure Penalty
Hard fail — attempt consumed, materials burnt, no SYNX earned. The right crew composition and equipment level determine success probability against each difficulty type.

Every mission is a calculated risk. Preparation determines outcome — crew class composition, equipment level, and energy core quality all affect success probability against each difficulty type.

On-Chain Tokens

The Token Economy

All primary assets in Syndicate Protocol exist on the Hive blockchain via Hive-Engine. Tokens are tradable on the DEX. Equipment and land NFTs are tradable on the NFT marketplace. Nothing is locked in a centralised system.

HIVE
Hive
The entry currency. Used to purchase Turf plots and unlock city zones. The primary real-money gateway into the economy.
STDEED
Syndicate Turf Deed
Fungible token. Max supply 2,500. Issued on turf purchase — tradable on the DEX before redemption. Redeem to mint a TURF NFT plot.
TURF
Turf Land System
NFT collection. Max supply 2,500. Each plot has unique rarity, resource attributes, and batch. Generates resources when activated.
GEAR
Equipment NFT
NFT collection. Supply controlled by resource crafting costs. Each piece rolls unique stats. Class-restricted, upgradeable to L40, tradable on the marketplace. Coming Soon
SYNX
Syndicate Exchange
Fungible token. Hard cap 50,000,000. Earned through farming missions. Spent on equipment upgrades and The Foundry. Trade on Hive-Engine →
Live on Hive-Engine

SYNX Token

Syndicate Exchange

SYNX is the primary upgrade and utility token of Syndicate Protocol. It is earned through farming missions and spent to upgrade equipment and power The Foundry. SYNX has a hard cap of 50,000,000 tokens — never mintable beyond this ceiling.

SYNX is live on Hive-Engine. It enters circulation through gameplay only, distributed from a fixed pool via on-chain emission contracts held in dedicated sub-accounts auditable by anyone on Hive. No pre-mine. No airdrop. No team enrichment.

50M
Hard Cap
6.25yr
Emission Timeline
6,050
Weekly Prize Pool (SYNX)
4.76yr
Leaderboard Runway
Hive
Network

Supply Allocation

Allocation SYNX % Account Purpose
Missions & Operations 40,000,000 80% syndicate.game Farming mission rewards — distributed per emission schedule, never minted upfront
Future Game Modes 7,500,000 15% syndicate.game Reserved for future game modes and expansions announced by the development team
Weekly Leaderboard 1,500,000 3% synx.payouts Weekly top-10 prize pool — 4.76 year runway at full payout rate
Contests & Giveaways 500,000 1% synx.contests Community events, seasonal contests, creator incentives
Treasury 500,000 1% synx.treasury LP seeding, operational costs, integrations — all expenditures announced on-chain
Total Hard Cap 50,000,000 100%

The 40M ops allocation is never minted upfront. SYNX enters circulation only as players earn it through farming missions — capped at 17,500 SYNX per day across the entire player base. At maximum plot activity this emission runs for 6.25 years. Inactive plots burn their allocation at midnight, permanently removing unclaimed SYNX from the supply ceiling.

Emission Design

Daily Pool Cap
17,500 SYNX maximum per day distributed across all active farming missions. Split across three mission tiers — Hustle, Racket, and Empire — weighted by difficulty and plot rarity.
Inactive Plot Burn
Plots that are not activated by midnight burn their daily allocation permanently. The burn counter is public on-chain. What players don't earn is destroyed — not deferred, not recycled.
Yield Multipliers
SYNX earned per mission scales with crew level, equipment level, plot rarity, and energy core materials. Better investment compounds into higher daily yield.
Realistic Circulating Supply
Due to inactive burn and equipment sinks, realistic 5-year circulating supply is estimated at ~4,000,000 SYNX — far below the 50M ceiling. Scarcity is structural, not artificial.

Weekly Leaderboard Payouts

The top 10 players on the weekly leaderboard earn SYNX every Monday. The prize pool runs from the synx.payouts account — publicly auditable on-chain at all times. At 6,050 SYNX per week the reserve has a 4.76 year runway.

RankWeekly SYNX
🥇 1st2,000 SYNX
🥈 2nd1,200 SYNX
🥉 3rd800 SYNX
4th500 SYNX
5th350 SYNX
6th – 8th200 SYNX each
9th – 10th125 SYNX each
Weekly total 6,050 SYNX

* Distribution amounts and rank thresholds may be adjusted as the player base grows. Any changes will be announced publicly before taking effect.

Token Sinks

SYNX earned through farming is spent back into the game through multiple sinks. Equipment upgrades are the primary sink — a single crew piece upgraded L1 to L40 costs 10,000 SYNX, with early levels deliberately cheap and costs scaling sharply at L31+. The total SYNX commitment scales with the number of crews a player chooses to equip and upgrade.

SinkSYNX CostNotes
Equipment upgrade L1→L40 10,000 SYNX per piece Early levels are cheap — costs scale sharply at L31+. All 5 land resources also required at every level
The Foundry — building 3,000 SYNX cumulative to L4 One-time per account to unlock shard combine + reroll
Blueprint crafting 200 / 800 / 2,500 SYNX Street T1 / Syndicate T2 / Cartel T3 — one-time per piece, consumed on craft

* Additional SYNX sinks will be introduced as new game systems launch. All sink mechanics will be documented publicly before activation.

On-Chain Transparency

Every allocation is held in a dedicated Hive account — publicly visible to anyone. Treasury expenditures are announced before they occur. No funds move silently.

syndicate.game Game operator — handles all mission payouts, zone unlocks, and on-chain receipts
synx.treasury Treasury reserve — LP seeding, operational costs, integrations (500,000 SYNX)
synx.payouts Weekly leaderboard reserve — paid out every Monday to top 10 players (1,500,000 SYNX)
synx.contests Community contests and giveaways — seasonal events and creator incentives (500,000 SYNX)

No team allocation. No investor allocation. No vesting cliff. The Treasury holds 1% — less than the weekly leaderboard reserve — specifically to signal that player rewards take priority over developer enrichment. All material Treasury spend will be announced publicly before execution.

Roadmap

What's Coming

Syndicate Protocol ships in phases. The core game is live. Land is on sale now. Each subsequent phase adds a meaningful new economic layer — early players accumulate resources and compound advantages before each new system unlocks.

01
Core Game + Land
Play Now. Own Your Corner.
The core game is live with crews, zones, jobs, arena, and Viktor's Table. The Turf land sale is open — purchase STDEED, redeem for plot NFTs, activate plots, and accumulate resources from day one.
Core Game Live Arena PvP ELO Seasons Zone Ops Crew System STDEED + TURF NFT Resource Yield Referral System
02
Blueprints + Equipment
Craft Your Arsenal.
Resources become spendable. Craft blueprints from land resources. Forge unique equipment NFTs with random stat rolls. Equip crew for stat advantages in the arena and farming mode.
Coming Soon 60 Blueprint Types Equipment NFT (GEAR) 4 Equipment Slots Random Stat Rolls Equipment Marketplace
03
SYNX + Upgrades
Level the Playing Field — Or Rise Above It.
SYNX launches on Hive-Engine with a hard max supply. Equipment is upgraded from L1 to L40 by burning SYNX and all five land resources.
Coming Soon SYNX Token Launch Equipment Upgrades L1–L40 SYNX DEX Trading
04
Farming Mode
Run the Streets. Earn Your Keep.
Daily farming missions go live. One attempt per turf plot per day. Send three equipped crews, charge an energy core, and run the mission. Successful missions yield SYNX scaled to crew level, equipment level, plot rarity, and energy core quality.
Coming Soon Daily Missions Energy Core System Class Composition Equipment Passives SYNX Farming
05
Open Economy
Player-Driven Markets.
Secondary markets mature across all asset classes. Blueprint trading, equipment resale, and additional SYNX utility create a fully player-driven economy. Batch 2 land sale planned based on demand.
Coming Soon Blueprint Trading In-Game Marketplace Additional SYNX Sinks Batch 2 Land Sale Arena Rewards Overhaul