Live on Hive

"Every empire starts with a corner. What's yours worth?"

A blockchain RPG built on Hive — own land, build crews, forge equipment, rule the underworld.

Play Now → Read the Whitepaper

The Game

Already Live. Already Competitive.

Syndicate Protocol is a browser-based turn-based RPG built on the Hive blockchain. The core game is live and active — players recruit crews, run operations across unlockable city zones, and compete in ranked arena seasons.

Every meaningful asset is on-chain. Hive Keychain powers all transactions. Nothing is custodied — your crews, your land, your equipment belongs to your wallet.

5
Crew Classes
5
Crew Rarities
ELO
Ranked Arena
2500
Turf Plots
HIVE
Blockchain
👥
Recruit Crews
Build your syndicate from 5 classes across 5 rarity tiers. Upgrade with shards, level up through play, and craft equipment to maximise their potential.
🏙️
Control Zones
Unlock city zones with HIVE. Each zone opens new operations, higher payouts, and deeper access into the criminal underworld.
⚔️
Fight in the Arena
Compete in ranked PvP against other players. ELO-based matchmaking, weekly seasons, and a live leaderboard — the most skilled syndicates rise to the top.
💎
Collect & Craft
Viktor's Table offers collectible crafting with tiered rewards. Spin tokens, tier-coloured results, and crime syndicate lore woven into every mechanic.

Crew System

Five Classes. One Syndicate.

Every crew member belongs to one of five classes, each with distinct stat profiles and a set of three unique abilities. Crew rarity determines base stats, level cap, and daily arena charge count — from Common to Legendary.

Upgrade crew using shards earned through gameplay or purchased from the market. Equipment crafted from land resources slots directly onto crew — making land ownership directly tied to crew power.

Enforcer
Tank / Brawler
High stamina and strength. Front-line fighters built to absorb damage and deal heavy blows.
Strategist
Support / Control
High intelligence. Disrupts enemies, buffs allies, and controls the flow of battle.
Earner
Economy / Utility
High efficiency. Maximises token yield from operations and brings economic utility to any lineup.
Scout
Speed / Evasion
High regen and agility. Strikes fast, evades hits, and excels at hit-and-run tactics.
Specialist
Versatile / Tech
Balanced stats with high intelligence. Adapts to any situation with a diverse ability set.
Rarity Daily Arena Charges Max Level
Common110
Uncommon220
Rare330
Epic435
Legendary540

Arena

Ranked PvP. Real Stakes.

The Arena is Syndicate Protocol's competitive core. Players assemble a 3-crew lineup and go head-to-head in turn-based battles. ELO-based matchmaking ensures fair competition — the strongest syndicates rise, the unprepared fall.

Seasons run weekly. A live leaderboard tracks standings. Top performers earn milestone rewards at the end of each season. The arena is where crew investment, equipment upgrades, and strategic lineup decisions pay off.

ELO Matchmaking
K=32 rating system with a floor of 600. Win streaks push you up fast. Upsets are always possible — the right crew composition can beat a higher-rated opponent.
Weekly Seasons
Seasons reset weekly. Points accumulate throughout the season with milestone rewards at key thresholds. A persistent "Last Season" leaderboard shows all-time standings.
15 Unique Abilities
Three abilities per class — damage, status effects, evasion, crit, and healing mechanics make every battle a genuine tactical decision.
Equipment Impact
Crafted equipment directly boosts crew stats in the arena. Higher level gear gives measurable advantages — land investment translates to competitive edge.

City Zones

Eight Districts. One City.

The city is divided into eight zones, each unlocked sequentially with HIVE. Every zone opens new territories to run operations in, increases your crew slot capacity, and raises your earning ceiling. Zones must be unlocked in order — you can't skip ahead.

Unlock costs are USD-pegged and calculated at the live HIVE price at time of purchase. Iron Row is free — every player starts there.

Zone Unlock Cost Crew Slots What It Opens
Iron RowFreeStarting slotsStarting zone — Iron Row territories
Velvet Square~$2 HIVE+3 slotsVelvet Square territories
Neon Bazaar~$3 HIVE+4 slotsNeon Bazaar territories
Ember Ward~$4 HIVE+5 slotsEmber Ward territories
Glass District~$5 HIVE+6 slotsGlass District territories
Throne Heights~$6 HIVE+7 slotsThrone Heights territories
Void Reach~$7 HIVE+8 slotsVoid Reach territories
Apex Enclave~$8 HIVE+10 slotsApex Enclave territories

Player Progression

Level Up. Get Stronger.

Every operation run earns XP. Player level scales up to 100 — each level grants a skill point to invest in stats and expands your crew capacity. Higher zones multiply XP earned, rewarding players who invest in unlocking the full city.

XP scales geometrically at 1.18× per level. Even failed attempts grant 25% consolation XP — there's always progress, even on a bad run. The Authority stat adds up to +15% XP on top of the base rate.

100
Max Level
1.18×
XP Scale per Level
25%
Consolation XP on Fail
+3
Crew Slots per 3 Levels
18
Max Crew Slots
Job RarityBase XPZone Multiplier
Common101.0× (Iron Row) → 2.8× (Apex Enclave)
Uncommon351.0× → 2.8×
Rare751.0× → 2.8×
Epic1601.0× → 2.8×
Legendary2501.0× → 2.8×

Player level feeds directly into PvP: +0.5 damage, +2 HP, and +0.05 turn speed per level. A level 100 player has a measurable structural advantage in the arena over a level 10 — long-term play investment is rewarded.

Player Stats

Four Stats. Every Decision Matters.

Every level grants one skill point to allocate across four stats. All stats start at 10 and can be raised to 40 through skill points — but completing collectible sets pushes them permanently above the cap. Choosing where to invest defines your playstyle.

StatOperations EffectPvP Effect
Authority +0.5% XP per point (max +15%) +10% crew damage per point (max +300%)
Logistics −0.8% stamina drain per step (max −24%) +8 flat armor + 0.5% damage reduction per point
Pressure Control +1.5% job payout per point (max +45%) +5% max crew HP per point (max +150%)
Insight +0.3% chest/shard drop chance per point +2% crit, +1.5% dodge, +1.5% accuracy per point

Stats are a long-term strategic choice. An Authority build levels faster and hits harder in PvP. A Pressure Control build maximises daily token earnings. A Logistics build runs more operations per day. Insight improves drop rates and arena precision. Most endgame players pursue a balanced build — boosted by collectible set bonuses that push stats above the natural cap.

Collectibles

Ten Sets. Permanent Power.

Collectible pieces drop during operations in specific city zones. There are 10 sets of 6 pieces each — 60 total collectibles to discover. Completing a full set grants a permanent +3 bonus to one stat, stacking above the skill point cap of 40.

Some pieces are account-bound and cannot be traded. Rarity is implicit — drop chances range from extremely rare (0.0001) to uncommon (0.009+). Sets can only be claimed once per account.

Completing all 10 sets grants +6 Authority, +9 Logistics, +9 Pressure Control, and +6 Insight — permanently above the skill cap. Full completion is one of the deepest progression goals in the game.

SetStat BonusPieces
City Ledger+3 Logistics6
Pressure Circuit+3 Pressure Control6
Iron Authority+3 Authority6
Apex Cipher+3 Insight6
Street Code+3 Pressure Control6
Neon Drift+3 Logistics6
Shadow Compact+3 Authority6
Ember Protocol+3 Insight6
Void Ledger+3 Logistics6
Operator's Mark+3 Pressure Control6

Land System

Syndicate Turf

Turf plots are the economic foundation of Syndicate Protocol. Each plot is a Hive-Engine NFT that generates resources passively — resources used to craft blueprints, forge equipment, and power the upgrade economy.

Batch 1 is capped at 2,500 plots at $5 USD per plot paid in HIVE. Purchase gives you a STDEED voucher token — transferable and tradable on the Hive-Engine DEX before you redeem it. Rarity is only revealed at redemption, giving every buyer an equal shot at Empire.

Why buy land now? Early land owners accumulate resources from day one. When blueprint crafting and equipment forging go live in Phase 2, players with resource stockpiles will have a significant head start over late entrants.

RarityDrop ChanceSupplyAttributes
Hustle70%1,7501
Racket25%6252
Empire5%1253

Five Resource Types

S Contraband Black market goods — rarest, highest crafting value 0.063–0.417/hr
A Intel Information network — strategic crafting input 0.125–0.750/hr
A Influence Street power — leadership and political capital 0.125–0.750/hr
B Hardware Physical tools and equipment components 0.250–1.000/hr
C Steel Raw material — abundant base for all crafting 0.500–2.000/hr

Plots must be activated with off-chain tokens to yield resources. Activation periods of 12, 24, or 72 hours give flexibility. Yield freezes when the window expires — never lost, always claimable. Higher rarity plots cost more to activate but yield significantly more per hour.

Economy

The Full Loop

Every system in Syndicate Protocol feeds into the next. Land generates resources. Resources create equipment. Equipment powers farming. Farming earns the upgrade token. The upgrade token levels equipment — making you stronger at farming. Nothing is isolated.

01
Own Turf Plots
Purchase STDEED vouchers with HIVE. Redeem for TURF NFTs. Each plot generates resources passively when activated — and gates your daily farming mission attempts.
02
Generate Resources
Activate plots with tokens. All five resource types accumulate over time — steel, hardware, influence, intel, and contraband. Higher rarity plots yield more per hour.
03
Craft Blueprints
Spend resources to craft equipment blueprints. Each blueprint is class, slot, and tier specific — 60 types across 5 classes, 4 slots, and 3 tiers. One-time use, consumed on craft.
04
Forge Equipment NFTs
Use blueprints and resources to forge unique equipment NFTs. Stats are randomly rolled on creation — every piece is genuinely different and tradable on the Hive-Engine marketplace.
05
Run Farming Missions
Send 3 equipped crews on daily missions. One attempt per turf plot owned. Charge an energy core with crew shards and zone collectibles before each run — burnt at mission start regardless of outcome.
06
Earn SYNX
Successful missions yield SYNX — the on-chain upgrade token. Yield scales with crew level, equipment level, plot rarity, and energy core power. Better gear compounds into more SYNX per run.
07
Upgrade Equipment to L40
Burn SYNX and all five land resources to level equipment from L1 to L40 — matching the legendary crew max level. Higher level gear earns more SYNX per mission, closing the loop.

Equipment System

Forge Your Edge

Equipment NFTs are unique on-chain items forged from blueprints and land resources. Each piece rolls random stats on creation — making stat quality a driver of secondary market value. Two players using the same blueprint will get different pieces.

Equipment is class-restricted. Crew can only equip gear from their own class. Each crew has four slots — Weapon, Armor, Accessory, and Relic — and gear can be upgraded up to level 40.

⚔️ Weapon
Offensive stats — strength, accuracy, critical strike. Higher tier weapons unlock combat passives that affect arena and farming outcomes.
🛡️ Armor
Defensive stats — stamina, defense, regen. Higher tier armor unlocks damage reduction and survival passives.
💍 Accessory
Utility stats — intelligence and efficiency. Higher tier accessories unlock tactical passives for arena and mission support.
🔮 Relic
Passive abilities only — the most strategically significant slot. Relics determine how your crew counters specific mission difficulty types.
TierResources RequiredMax RollPassives
Street Steel + Hardware Street None
Syndicate + Intel or Influence Syndicate 1 Coming Soon
Cartel + Heavy Contraband Cartel 2 Coming Soon

Equipment upgrades require SYNX tokens and all five land resources at every level. The exponential cost curve means early levels are accessible to all players, while L30–L40 gear represents months of serious investment. Contraband — the rarest resource — is required at every upgrade level, making Empire plots with contraband attributes the most sought-after land in the game.

Farming Mode

Run the Streets

Farming missions are the primary way to earn SYNX. Each day, players get one mission attempt per turf plot owned. Send three crews, charge an energy core with materials, and run the mission against a randomly drawn difficulty.

Equipment passives and crew class composition counter specific difficulty types. Go in unprepared and you risk more than just wasting an attempt — failure damages two random equipped pieces, locking them from all game modes until repaired with SYNX.

Daily Attempts
1 attempt per turf plot. 3 crews required per attempt, each consuming 1 daily farming charge — separate from arena charges, both reset at midnight.
Energy Core
5 material slots charged before each mission with crew shards and zone collectibles. All materials burn at mission start — win or lose. Higher rarity materials multiply SYNX yield on success.
Plot Rarity Bonus
Empire plots yield more SYNX per successful attempt than Hustle plots. Own more and better land — earn more tokens per day.
Failure Penalty
Hard fail — attempt consumed, materials burnt, no SYNX. Two random equipped pieces take damage and are locked until repaired. The right crew composition makes the difference.

The stakes are real. A failed mission with poorly prepared crews doesn't just cost your daily attempt — it damages the Cartel equipment you spent weeks forging and costs SYNX to repair. Every mission is a calculated risk.

On-Chain Tokens

The Token Economy

All primary assets in Syndicate Protocol exist on the Hive blockchain via Hive-Engine. Tokens are tradable on the DEX. Equipment and land NFTs are tradable on the NFT marketplace. Nothing is locked in a centralised system.

HIVE
Hive
The entry currency. Used to purchase Turf plots and unlock city zones. The primary real-money gateway into the economy.
STDEED
Syndicate Turf Deed
Fungible token. Max supply 2,500. Issued on turf purchase — tradable on the DEX before redemption. Redeem to mint a TURF NFT plot.
TURF
Syndicate Turf
NFT collection. Max supply 2,500. Each plot has unique rarity, resource attributes, and batch. Generates resources when activated.
GEAR
Equipment NFT
NFT collection. Supply controlled by resource crafting costs. Each piece rolls unique stats. Class-restricted, upgradeable to L40, tradable on the marketplace. Coming Soon
SYNX
Syndicate Exchange
Fungible token with hard max supply. Earned through farming missions. Spent on equipment upgrades and repairs. Tradable on Hive-Engine DEX. Coming Soon

Roadmap

What's Coming

Syndicate Protocol ships in phases. The core game is live. Land is on sale now. Each subsequent phase adds a meaningful new economic layer — early players accumulate resources and compound advantages before each new system unlocks.

01
Core Game + Land
Play Now. Own Your Corner.
The core game is live with crews, zones, jobs, arena, and Viktor's Table. The Turf land sale is open — purchase STDEED, redeem for plot NFTs, activate plots, and accumulate resources from day one.
Core Game Live Turf Sale Live Arena PvP ELO Seasons Zone Ops Crew System STDEED + TURF NFT Resource Yield Referral System
02
Blueprints + Equipment
Craft Your Arsenal.
Resources become spendable. Craft blueprints from land resources. Forge unique equipment NFTs with random stat rolls. Equip crew for stat advantages in the arena and farming mode.
Coming Soon 60 Blueprint Types Equipment NFT (GEAR) 4 Equipment Slots Random Stat Rolls Equipment Marketplace
03
SYNX + Upgrades
Level the Playing Field — Or Rise Above It.
SYNX launches on Hive-Engine with a hard max supply. Equipment can be upgraded from L1 to L40 by burning SYNX and all five land resources. Repair damaged gear after failed missions.
Coming Soon SYNX Token Launch Equipment Upgrades L1–L40 Equipment Repair SYNX DEX Trading
04
Farming Mode
Run the Streets. Earn Your Keep.
Daily farming missions go live. One attempt per turf plot. Send 3 equipped crews, charge an energy core, run the mission. Success earns SYNX. Failure damages gear. The real economy begins.
Coming Soon Daily Missions Energy Core System Class Composition Equipment Passives SYNX Farming
05
Open Economy
Player-Driven Markets.
Secondary markets mature across all asset classes. Blueprint trading, equipment resale, and additional SYNX utility create a fully player-driven economy. Batch 2 land sale planned based on demand.
Coming Soon Blueprint Trading In-Game Marketplace Additional SYNX Sinks Batch 2 Land Sale Arena Rewards Overhaul